Sure, you'll probably get whipped by high-tier Steve or Bryan users all day long, but put in enough practice, and eventually you'll be able to hold your own with fighters like Kuma, Lei, and Xiaoyu. That's not the case with Tekken 5.2, as all 30-plus characters have the potential and ability to become destructive human wrecking machines. You can have bonus content all day and all night, but if the core experience is weak, then so too is your game. First and foremost, it's the engine and its mechanics which promote player skill, strategy, and fast reflexes - that's what makes the game what it is. Keep in mind, that Resurrection's inherent extras aren't necessarily what allows it to stand out. There are new ranks, new moves, new music, small interface enhancements, every character is available from the start. Regardless, even if the game was nothing more than a direct translation of the stand-up unit, the amount of extra content here would be sizeable. The PSP version is a near-flawless recreation of that with the typical Namco home-port overload treatment. Built as an upgrade to last year's superb arcade / PS2 slugger, Tekken 5, Dark Resurrection originally began as a coin-op enhancement that added new customizable items, characters, environments, and other cool goodies. Of course, the key to Tekken's high quality has its roots in the basics.
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